New Alpha Released: ALPHA_GILDED_SPIRE_ADAPT

 This update solely contains adjustments for the new Gilded Spire mode, and contains the following changes:

  • The Eclipsium reward for all difficulties in the Gilded Spire (except for Matte) have been significantly reduced.
  • The Gilded Spire will now attempt to select threats according to the player's performance.
  • On the Radiant and Blinding difficulties, enemies will receive a permanent, stacking upgrade from floor 2 onwards. These upgrades are weaker than the floor 4 Boosts, but can stack with identical Boosts. Similar to threats, the Gilded Spire will attempt to select upgrades according to the player's performance.
  • The Boost "Aggression" has been renamed to "Bloodthirst".
  • The Adrenaline Boost's effectivity has been increased.
  • The Proficiency Boost has been added; this Boost will significantly decrease enemy attack delays and reload times.
  • The method for obtaining a damage upgrade on floor 1 has changed; instead of killing Gale after the Overtime Boost reaches 100%, the player must now kill both Goliath and Gale within 2.50 seconds of each other, with the final enemy killed dropping the damage upgrade.
  • 🪲Fixed Wardens being able to interact with Gilded Spire upgrades in any manner.