New Alpha Released: ALPHA_FESTIVE_SEASON_B

Balancing Adjustments:

  • There is now a 1.50 second delay between an objective being completed and the Ornament spawning in the Holiday Rush metagame.
  • Back Alley Invitation:
    • The user is no longer prevented from becoming hidden while the Sapped Bonus is in effect. However, there will be an added delay before becoming hidden.
      • Attacks performed while hidden will not receive the benefits of the current Sapped Bonus.
    • The delay before the Sapped Bonus starts decaying has been increased.
  • Killing Lights:
    • The attack damage has been increased.
    • Static Charge consumption upon blocking damage has been reworked.
      • The amount of Static Charge consumed upon blocking damage scales between 100% and 200% Static Charge.
      • At 100% Static Charge, no Static Charge will be consumed upon blocking damage.
      • At 200% Static Charge, the amount of Static Charge consumed will be equal to 50% of the damage that was blocked.
    • Damaged blocked with Static Charge will now be added to the Miscellaneous score.

Bug Fixes:

  • Fixed the Holiday Rush Ornament spawning for the wrong team.
Miscellaneous:
  • Killing Lights now displays an "Expiry" meter.
  • Added themed Decorations (for Decorated items) for the Festive Season event.
  • Adjusted how flag interactions are depicted on the client side, as to prevent confusion regarding whether the flag was actually picked up or not.
    • This applies to the Holiday Rush Ornament as well.
  • The "Please Wait" popup will now timeout after 10 seconds.
  • All meter text has been converted to the localization system.