Balancing Adjustments:
- There is now a 1.50 second delay between an objective being completed and the Ornament spawning in the Holiday Rush metagame.
- Back Alley Invitation:
- The user is no longer prevented from becoming hidden while the Sapped Bonus is in effect. However, there will be an added delay before becoming hidden.
- Attacks performed while hidden will not receive the benefits of the current Sapped Bonus.
- The delay before the Sapped Bonus starts decaying has been increased.
- Killing Lights:
- The attack damage has been increased.
- Static Charge consumption upon blocking damage has been reworked.
- The amount of Static Charge consumed upon blocking damage scales between 100% and 200% Static Charge.
- At 100% Static Charge, no Static Charge will be consumed upon blocking damage.
- At 200% Static Charge, the amount of Static Charge consumed will be equal to 50% of the damage that was blocked.
- Damaged blocked with Static Charge will now be added to the Miscellaneous score.
Bug Fixes:
- Fixed the Holiday Rush Ornament spawning for the wrong team.
Miscellaneous:
- Killing Lights now displays an "Expiry" meter.
- Added themed Decorations (for Decorated items) for the Festive Season event.
- Adjusted how flag interactions are depicted on the client side, as to prevent confusion regarding whether the flag was actually picked up or not.
- This applies to the Holiday Rush Ornament as well.
- The "Please Wait" popup will now timeout after 10 seconds.
- All meter text has been converted to the localization system.