Note: Due to certain internal changes, previously recorded demos are no longer playable.
Balancing Adjustments:
- Unfathomable Fury cooling rate has been slightly increased.
- Hypnotic Chain's subdue rate is now affected by the user's distance from their target.
- This rate scales based on current distance, with the rate being faster the closer the user is to the target.
- At a distance of half of the maximum chain length, the subdue rate will match the previous subdue rate.
- If the user is right next to the target, the rate will be slightly faster.
- If the user is the maximum distance away from the target, the rate will be significantly slower.
Bug Fixes:
- The refined sheen and Gilded glitter effects have been disabled until further notice due to compatibility issues.
- The Random Team button is no longer selectable when playing a demo.
- The Vote Skip button is no longer selectable when playing a demo.
Miscellaneous:
- The ball is now affected by motion-inflicting map entities, such as launch areas.
- Item searches and the current page are now retained if the popup is reopened, such as when archiving items.
- Items can now be searched for by their abbreviations.
- Due to the way this is implemented, certain words that are often excluded from abbreviations (such as "the") are still counted in abbreviations in this instance.
- The inventory's "reset filters" button now also clears the current search term.
- Individual items can now be manually unarchived through the Account Management menu.
- Gale's coins now rapidly blink during the last second of their lifespan.
- Entities in the map editor can no longer be manually locked; instead, they are only able to be deleted while the tool is selected or if Control is being held.
- The Credits have been revamped.
- The visual overlay when being subdued has been adjusted; at the start of subduing the effects are very subtle, but become significantly more intense when the victim is close to being subdued.
- The Space Bar can now be used to pause or play demos.