- Hypnotic Chain has been reworked. This rework is experimental, with the primary intent being to make playing against it less frustrating.
- Binding an enemy no longer Subdues them directly, but instead applies the "Subduable" status effect over time.
- When the "Subduable" status effect is completely applied to an enemy, attacking the target while the chain is retracted will Subdue them.
Content:
- Weapons selected through randomization in custom settings are now able to use random stats.
Miscellaneous:
- statHp no longer needs to be set separately; statMax will also apply to the starting health when the character or Warden is spawned.