- Offensive Gilded Spire enemies no longer stop moving if the player positions themselves a certain way.
- Fixed an issue that was causing the trade post confirmation's text to overflow.
- A measure to prevent outfits and weapons from not being properly initialized has been implemented.
- Fixed account mutes not working properly.
- Archiving items no longer causes items of the same type to be archived if they are currently involved in trading.
- Corrected some strings that were not properly converted to the localization system.
- Restarting a demo no longer causes adverse issues, such as game crashes.
- Fixed an issue that was causing account server errors and messages to not be properly interpreted.
- Fixed a bug that was causing KOunters with backgrounds (such as the Scoreboard KOunter) to put extra space between it and status effect icons.
Balancing Adjustments:
- Napalm now causes slight heal fatigue to be inflicted upon taking damage.
- The amount of heal fatigue inflicted depends on the current level of Napalm.
Miscellaneous:
- Voiceovers have been implemented for "Fhuuu" the Angel and the Gilded Spire enemies.
- Voiceovers will be implemented for other characters as they become available; all voiceovers will be available by launch.
- First time players are now asked if they would like to use their Steam account to register a Counterpact account.
- The Antique filter is now applied to "extra" parts of weapons, such as Shazia the Dream's chains.
- The image selection buttons in the map editor have been replaced with a slider.
- The Overtime Boost display in the Gilded Spire now becomes redder as it approaches 100%.
- The heal fatigue icon on the overlay now displays the current percentage of heal fatigue, rather than the current percentage of healing received.
- This was done to both be less confusing for newer players, and to make it more consistent with how other status effects are displayed.